Tobias nilsson
Generalist / Tools programmer
Positions

Junior programmer
2022 - Current
Full-time tech and tools programmer

Intern tools programmer
2021- 2022
Internship for my final year at The game assembly
Other projects From The Game Assembly
The Legend Of Hilda (6 week adventure game)
I spent a lot of time implementing physics using Box2D and optimizing the rendering system to allow for better isometric performance with layering and more. I worked a lot with the player movement to make it easy to navigate in isometric directions.
Kero Kero (8 week platformer game)
During this project I focused a lot on audio, implementing and wrapping FMOD to establish an immersive ambiance in the game. This implementation later went on to be used in every group I worked with after this.
Pollocean (8 week shoot em up game)
During this project I worked on the Game object system implementing a pooling system to optimize memory usage. I also worked on our bullet pattern creation tool.
Circus Con Carne (6 week mobile puzzel game)
During this project I focused on implementing custom physics for a more cartoony feel in the game as well as implementing the input wrapper for mobile gameplay.
Colorizard (6 week infinite runner game)
During this project i focused a lot on creating our external level editor, working closely with Level Designers to match the functionality to their needs.