Who am I?
My name is Tobias Nilsson, I’m currently working at Sharkmob as a Junior Tools engineer on an unannounced AAA game. I actively work on developing new and existing cross discipline pipelines and workflows to ensure we reach out targets.
This involves both developing in-engine and in-game tools and systems as well as developing external applications and pipelines.
I started developing games around 2012 and have since then gotten more a formal programming education from The Game assembly. On this website you can view the games and projects I have worked on and perhaps gain some inspiration for your own games.
Don’t hesitate to contact me, my details are available in the top right of the site.