
Who am I?
My name is Tobias Nilsson, I’m a passionate tools engineer with experience working in large teams of >200 developers on multiple AAA titles in both Unreal engine and a proprietary engine. I work with world-class developers from every discipline to help push content quality levels and team efficiency through improved pipelines and tool development allowing us to hit milestone deliveries and deliverables through faster iteration.
I’ve built and developed narrative and localization systems that pushed what the studio considered possible with our limited resources by designing a system focused on scalability and ease of debugging to counteract constrained resources. I’ve implemented editor telemetry systems to push for data driven development as well as in-game sentiment collection systems to allow us to make better decisions and narrow down our production to areas that need the most work.
This website serves as my CV, blog, and collection of work I’m able to share from the games and projects I have worked on. I’m always interested in discussing game development and how better pipelines can unlock teams to make better games. My details are available in the top right of the site.
Experience
C++ ~ 5.5 years of full time experience
C# ~ 5 years part time/hobby work
Python ~ 2 years part time
Unreal engine ~ 3 years of experience
Proprietary engine ~1.5 years of experience
Perforce ~ 5 years full time
Positions

Experienced tools engineer – Full time
July 2024 – Current

Intermediate tools engineer – Full time
September 2023 – July 2024
Junior tools engineer – Full time
April 2022 – September 2023
Intern tools programmer – Full time
September 2021 – April 2022
Games I’ve worked on


Student Projects
C++ Reflection – 2021
My specialization during The Game Assembly
Created for game engine use
Automated generation

Squirmin’ Vermin – 2021
A game project at The Game Assembly
Improved serialization from Spite Eclipse
A node based visual scripting system
Rendering optimizations and improvements

Spite Eclipse – 2020
A game project at The Game Assembly
Automated serialization and type generation
Navmesh generation and pathfinding

Older projects
The Legend Of Hilda
6 week project at The Game Assembly
Kero Kero
8 week project at The Game Assembly
Circus Con Carne
6 week project at The Game Assembly
Colorizard
6 week project at The Game Assembly
Game Jams
Skattjakt
48h GGJ 2021
AAA: Assult Of The Airborne Animals
48h Jam 2019
Even older projects
The Library Of Secrets VR
From upper secondary school.
Slime Adventures
From upper secondary school.
